AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice6 TIPS

Military wing is so good against House of Lancaster because they get bonus HP with the Lords of Lancaster, and with boot camp you can combat that with your own bonus HP.

Horsemen are great against Yeomen as long as there aren't spearmen; even Hobelars can't keep horsemen off the Yeomen.

If you go military wing against House of Lancaster, definitely don't go for a third TC.

A fairly popular strat is to target fire Lords of Lancaster with intent because of the raw HP increase they provide.

Camel Archers do exactly the job they were meant to do: clear out the initial mass of spearmen. They get so much bonus damage against them, and they attack faster than normal archers. With four Camel Archers, you're basically doing the job of ten archers, but more effectively because you attack much quicker and have more health. Yemen, in bulk, are able to take down Camel Archers quite quickly, but by the time the Camel Archer goes down, so many volleys have been pumped into them, meaning the volleys that could have been spent elsewhere kind of missed on the Camel Archers.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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