AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
A mobile, economy-driven civilisation whose Mounted Villagers and Emissary-fed Tributary States fund a cavalry-heavy army led by the splash-damage Iron Pagoda. Soft in Feudal, Jin scales through a fast second Town Centre into a late-game powerhouse backed by Eruptor gunpowder siege.
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UNITDESCRIPTION
Mounted VillagerMobile worker that gathers and moves faster at a higher resource cost
Mohe TribesmanRanged cavalry that replaces the Archer
Iron PagodaHeavy cavalry dealing splash damage; replaces the Lancer
Bed CrossbowAnti-infantry siege unit available from the Feudal Age
Zhanma SwordsmanHeavy infantry strong against cavalry
EruptorRanged gunpowder unit effective against grouped units
EmissaryDiplomat that establishes Tributary States and bribes enemy units
Landmarks
Flower Pagoda
Plants a Flower Garden that boosts Villager gather rate or military attack speed within its radius.
Great Pasture
Acts as both a War Stable and a Grassland, spawning horses to support cavalry production.
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