AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Sengoku DaimyoSengoku Daimyo
Sengoku Daimyo commit to specializing in one of three unit types (melee, cavalry, or ranged) through Daimyo Estates, which unlock melee-focused Daimyo cavalry that grant nearby troops attack speed bonuses while clan-specific technologies multiply their chosen unit type's damage and durability, paired with an efficient Matsuri-Yatai food economy that scales into late-game production dominance enabling endless reinforcements.
Matchup advice5 TIPS

Mounted Samurai don't have Deflective Armor for a long time, so Camel Riders are able to take pretty good trades against them.

Sengoku have this great burst of food in the early mid game off the Yatai and it can be infinite food potentially. But on the flip side, Abbasid have Fresh Foodstuffs and Golden Age tier one for 15% gathering. They actually have a lot of complimentary elements to make them just as lean and efficient as the Yatai.

If you don't have a balanced composition, Sengoku can just build an Archery Range and produce free Yumi — a really cost-efficient way to counter Military Wing.

Camel Archers can be good raiders, but it's dangerous when the opponent has Yari Ashigaru with Swiftness move speed.

Abbasid should use mobile units to deny Sengoku's Yatai locations, as they are a key food source.

Unique Units
UNITDESCRIPTION
YataiUnique worker unit gathering food without depletion
Yari CavalrySpear cavalry with defensive capabilities
DaimyoHeavy cavalry increasing nearby unit attack speed
Yumi AshigaruArcher replacement with ranged attack
Ikko-ikki MonkWarrior monk healing nearby units when striking
Kanabo SamuraiMelee infantry with club dealing bonus damage
OzutsuHeavy cannon with area-of-effect damage
Tanegashima AshigaruRanged gunpowder unit with arquebus
Naginata SamuraiHeavy melee infantry available in dark age
AtakebuneNaval warship armed with rockets
Landmarks
Koka Township
Can reveal locations anywhere on the map and deploy Shinobi ambushes.
Ryokan
Increases population by +60 and grants nearby units a permanent out of combat healing buff.

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