AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
A Chinese variant built around massed Zhuge Nu, a rapid-fire crossbow infantry that reaches critical mass fast when buffed by Imperial Officials and double ranges. Cheap early dynasties fund fast age-ups and early Palace Guard pressure, while Ming Dynasty upgrades push its unique units to overwhelming late-game strength.
Matchup advice2 TIPS
Desert Raiders are terrible against Zhuge Nu, but really good against the horsemen timing.
Horsemen will be fine as long as you don't get to the critical mass of Zhuge Nu, but with double ranges and an Imperial Official buffing them, Zhu Xi can reach that critical mass very quickly and start one-shotting Horsemen.
Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry available in Feudal Age
Nest of BeesSiege unit firing rocket barrage with area-of-effect
GrenadierRanged gunpowder unit throwing grenades
Imperial GuardHeavy cavalry with superior durability
Yuan RaiderLight cavalry with exceptional speed
Shaolin MonkReligious melee unit with high damage
Landmarks
Meditation Gardens
Economic Landmark that steadily generates resources based on nearby buildings; enemy units in range disrupt its income.
Jiangnan Tower
Military Landmark. Nearby military buildings and the units they produce build progress toward a free army spawned from the Tower.
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