AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice11 TIPS

On hybrid maps, Advancement Wing gives Ayyubids a timing advantage on water, but Logistics Wing with Dervishes works excellently against Hobelars and is worth considering.

Yeomen cost extra compared to normal archers. Desert Raiders have very high attack speed in ranged form, allowing you to outmass and out-trade Yeomen.

Reinforcement Wing gives additional Desert Raiders, which are exactly what you need against both Earl's Guard and knights from House of Lancaster.

Desert Raiders have five melee armor and are very strong at contesting the House of Lancaster's typical mass of Hobelars and Lords of Lancaster in Feudal.

If it's just Lords of Lancaster alongside Hobelars, you pretty much only need Desert Raiders, maybe alongside a couple of horsemen for additional meat shield.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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