How to beat
Mongolsas Ayyubid
Matchup tips
The Khaganate Palace needs time to tick, and you do not simply give it time; you must push against Mongols when they go for it.
Going for the Dervish wing can negate Mongol damage, healing your units so Mongols has to invest more to get damage done, allowing you to go fast Castle or sit back and deter attacks.
Desert Raiders can snipe out spears, kite them away, and keep up with traders to do good damage.
If you can spare a Desert Raider or two, you can raid Mongol trade to force their units out of your base to defend it.
With enough Mangonels, Ayyubids can torch anything that comes out of the Khaganate Palace and torch down defensive springald emplacement towers.
Ayyubids are one of the best civilizations at dealing with the Mongol Imperial Age rush because of the Mangonel.
Mongol archers are just better in the feudal age than Ayyubid archers due to that extra range that the Khan's Hunter will give.
I think tower rushing also isn't the most optimal here as the Mongols mainly for the reason that if the Ayyubids age up with the logistics wing and they get the free Dervishes with it, it is very very easy for them to just burn down the Outpost. Incredibly easy for them to just burn down the Outpost or they could also just go to another gold and if you spearman just rally after like villagers with Dervish healing support can just take any fight up against spears.
Camel Lancers are immensely powerful. Camel Lancers in particular are something that Mongols will struggle badly against because they totally take out your Keshiks. And if you don't have your Keshiks, the Mongol army is rather underwhelming.
On a map with a shared body of water, the advancement wing is important: getting to feudal age first, getting navy ships out, making sure you can do some damage. If the Mongols can't get to feudal age in time and face demo ships and springald ships, they're in trouble.
If Mongols don't have the Deer Stones speed buff, Ayyubid Horsemen can catch up to Mangudai.
Desert Raiders have 5 melee armor, Keshiks have 3. The camel debuff reduces Keshik damage from 15 to 12, so they deal 7 damage per hit, while Desert Raiders hit for 26 damage, dealing 23 after armor. So it's 23 damage versus 7.
If you expect Mangudai, open with a Stable for Horsemen, because Desert Raiders can be built from Stables and Horsemen counter Mangudai and archers.
Mangudai don't have a lot of damage to play with, so even losing one damage from the camel debuff is pretty pivotal for them.
Mongols Unique Units
Mongols Landmarks
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