AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
AyyubidAyyubid
The Ayyubids win through camel cavalry and siege, adapting their development through House of Wisdom choices while scaling toward a Golden Age where each structure built amplifies their gathering rates, research speed, production, and camel attack effectiveness.
Matchup advice14 TIPS

Desert Raiders historically don't fare too well up against either Lombos or javelin throwers. As the Desert Raiders do have that range tag, you're going to be able to do a good amount of bonus damage to them.

Season 13·BeastyqtSC2·Homestead Cup - Vortix Goes MA…

Varangians have an additional +1 melee armor, so they aren't going to be taking nearly as much damage from the Ghulam as other arms would be. And the Ghulam's double hit comes off twice, so the Varangian Guard is a pretty clever response.

Season 13·BeastyqtSC2·Homestead Cup - Vortix Goes MA…

When facing aggression as Byzantine, consider stopping at Cistern level three instead of five. Pull villagers off stone to get units out sooner, because going for level five can delay your military and berry access.

Season 13·BeastyqtSC2·Homestead Cup - Anotand Surpri…

Against Ghulam rushes, Byzantine needs multiple towers with arrow slits to shoot down the heavily armored Ghulams.

Limitanei are a safe answer to many things, but if the Ayyubid goes for Ghulams, suddenly the Limitanei can't do much damage because of the Ghulams' heavy armor.

Unique Units
UNITDESCRIPTION
Desert RaiderVersatile camel unit available at range and stable
Camel LancerCamel cavalry with tactical charge attack
DervishReligious cavalry unit with mass healing ability
ManjaniqMangonel switching to fire projectile mode
GhulamHeavy infantry unit with quick strike ability
Tower of the SultanSiege tower firing arrows while ramming buildings
AtabegMounted civilian buffing unit hit points when garrisoned
Bedouin SkirmisherLight ranged infantry with bonus vs light units
Bedouin SwordsmanLight melee infantry with bonus vs melee units
Atabeg Trade CaravanFaster cheaper trader with reduced gold return
Landmarks
Culture Wing
House of Wisdom wing. Choose: Advancement (cheaper, faster age-up) or Logistics (2 Dervishes with Mass Heal at 2 hp/s).
Economic Wing
House of Wisdom wing. Choose: Growth (3 Villagers, Orchards +50 food) or Industry (400 wood, Villagers build +30% faster).
Military Wing
House of Wisdom wing. Choose: Master Smiths (free Feudal Blacksmith upgrades, early Military Academy) or Reinforcement (1 Desert Raider on completion, then 1 every 2 min).
Trade Wing
House of Wisdom wing. Choose: Advisors (3 Atabegs) or Bazaar (a Trade Caravan every 3 min).

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