AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice8 TIPS

Hobelars are much more specialized against archers. If you can isolate archers, they do incredibly well. But if you mix in a couple of spearmen at the front line, the Hobelars barely tickle against spearmen, and the spearmen do reasonably quick work of them. So they're great against ranged units, but against anything else they're a lot worse than normal horsemen.

You can't build and sustain walls against Earl's Guard. If you try to repair, you just get killed because of their dagger throw.

Even with the two base armor from Actoy, Hobelars can still two-shot your villagers.

With three pierce armor, Hobelars are way more likely to dive outposts compared to normal horsemen.

Byzantines used to do very well with Cheirosiphon all-ins, especially against House of Lancaster. Currently, the timing has been moved back by a minute or two due to the early cisterns play, giving House of Lancaster more time to prepare for a potential all-in.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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