How to beat
Mongolsas Byzantine
Matchup tips
The Limitanei being able to absorb so much more arrow fire is coming in clutch here. If this was ordinary spearman, this would be slightly more beneficial for Beasty. With Limitanei you can just hold off the Keshik so so well.
If your critical resources are next to each other, Byzantines need to commit harder to secure them, and Mongols can deny that faster because of double spearman production in dark age.
Even with the Hippodrome, you do not want to trade your horsemen into Keshiks.
Maybe neglect the Hippodrome and go Limitanei and Longbow, because if wood is a problem for Mongols, they can't solve Limitanei at all.
Longbows don't trade well against Keshiks, especially when Keshiks have +1 ranged armor.
Getting a few Limitanei ensures Keshiks are not free to roam; Triumph ability is not a substitute for having spearmen against Keshiks.
Keshiks are armored and can withstand Town Center fire, so they can dive.
The extra 10 HP on Limitanei is a buffer, but against Mongols, the double production means they can outmass you, making the extra food cost particularly painful.
Going for longbows instead of javelins might be better against Mongols because by the time you get javelins out, you can be outnumbered by 10–12 archers.
The Khan Hunter's attack range buff reduces the difference between Mongol archers and Byzantine longbowmen.
Javelin throwers are highly resistant against arrow fire, and Limitanei with Shield Wall are resistant as well, so this is a difficult composition for the Mongol player to beat.
The best thing about Mongols when Rams start coming out is they pay for themselves more than other civilizations. Taking down Olive Groves brings in income for the Mongols.
Mongols Unique Units
Mongols Landmarks
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