AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
FrenchFrench
French are a cavalry civilization centered on armored knights with charge attacks and rapid villager production, enhanced by the Keep's cost-reduction aura for nearby production buildings.
Matchup advice11 TIPS

By the time your first knight is out, Chinese has the gold they need, researches the first gold upgrade, makes a few spearmen, and they can't go out anyway. So there's no big point in aging up faster as French.

Season 13·BeastyqtSC2·Homestead Cup - $20,000 Semi F…

French often go second stable first to leverage knight mobility and strength, because if Chinese fully invests in units, you probably can't get enough archer mass up in time.

Season 13·BeastyqtSC2·Homestead Cup - $20,000 Semi F…

A horseman opening against French is a massive improvement over a spear opening; spears struggle to catch knights and get cheap shots, but horsemen can get kills and get away safely.

For China, your goal is always hit castle because if you play along feudal, knights are the kings. The problem is that once the knight count gets to like 20 knights, the way they keep formation shuffling, the injured ones just are never being hit, so Chivalry heals them up and you feel like you're just in the slowest death cycle.

China has a much easier time getting food in thanks to Pro Scout and having a castle age followup. Hand cannon placements are by default the anti knight archer kind, so much penetration going through there, works really well.

Unique Units
UNITDESCRIPTION
Royal KnightHeavy cavalry gaining bonus damage after charge
ArbalétrierCrossbowman deploying shield for ranged armor
CannonMobile siege weapon with no setup time
GalleassWarship with mounted bombard gun
War CogTransport warship for moving units over water
Landmarks
Chamber of Commerce
Acts as a Market. Trains one free Trader for every economic technology researched.
School of Cavalry
Acts as a Stable. All Stables produce units 20% faster.

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