AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Knights TemplarKnights Templar
Knights Templar multiply passive pilgrimage gold with each fortress while stacking wood-gathering bonuses to fund heavy cavalry and diverse allied units, establishing fortress-anchored territorial control and scaling into cavalry dominance rather than relying on early aggression.
Matchup advice10 TIPS

We're just seeing Knights Templar is allowed like a wet fart on water. I mean, it's so hard to attack. Even if you think you got a couple of good trades on the water, by the time you reach the other side and get to the docks, oh, suddenly they have tri-comp position again. And guess what? There's two demos behind you as well. Good night.

Imperial Palace's biggest value is right at the start of the age. You scout what your opponent is doing. You're like, 'Okay, that's his comp.' You just saw the Hospitaller.

Placing a Barbican of the Sun in the middle can deny two ponds simultaneously against Knights Templar, shutting down a large water investment with relative ease.

Building a Barbican to deny KT's ponds is a heavy investment that can leave you open to counter-raids, as you spend extra resources to reach Song Dynasty.

Chevalier Confrere from Kingdom of France have 1 pierce armor less than normal knights, so mass archers can still take decent trades against them.

Unique Units
UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites
Landmarks
Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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