How to beat
Sengoku Daimyoas Chinese
Matchup tips
Pro scouts is pretty much a necessity for Chinese against Sengoku. You can take the deer away from the yatai.
Against Sengoku, a couple of well-placed horsemen can be really annoying early on, on the gold and on the yatai. That's an option for China, though they still want two or three officials.
Against Sengoku's composition, Chinese need incendiary arrows for crossbowmen and elite infantry tactics for spearmen just to have a chance on the defensive.
The Yari cavalry do additional damage against other cavalry, and pound-for-pound should beat Chinese horsemen in feudal.
Mounted samurai are better than Chinese lancers on paper; this is not a fight you want to take if they have numbers.
Against a civ like Sengoku, you can't not expect to have some cavalry coming out, so making spears is obvious.
Sengoku might need a bit more time to get cavalry out, so with horsemen you can get into a spot where you're raiding early.
If you anticipate Sengoku going fast castle into cavalry and relics, you should play greedy as Chinese and secure the boar with the Barbican.
Even a single horseman can force a Yatai to move off a resource.
And the problem is if you don't shut down those yatai in the first few minutes, they already get the eco boost from the Matsuri.
Mounted Samurai are significantly faster than Chinese Lancers.
Barbican rushes can be effective against Sengoku because they can be very oppressive if allowed to sit back.
Against Sengoku, you don't want to let the game go to Castle Age because their Shinobi become even more powerful.
Shinobi can slow your units, making TC dives more dangerous when facing Sengoku.
Fire Lancers might sound great, but Sengoku's cavalry are much faster, making it difficult to engage effectively.
Shinobi can catch and deal heavy damage to Fire Lancers.
Killing the food trader that spawns from a yatai will reveal the location of the yatai.
Sengoku Daimyo Unique Units
Sengoku Daimyo Landmarks
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