AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Sengoku Daimyo commit to specializing in one of three unit types (melee, cavalry, or ranged) through Daimyo Estates, which unlock melee-focused Daimyo cavalry that grant nearby troops attack speed bonuses while clan-specific technologies multiply their chosen unit type's damage and durability, paired with an efficient Matsuri-Yatai food economy that scales into late-game production dominance enabling endless reinforcements.
Matchup advice8 TIPS
And the problem is if you don't shut down those yatai in the first few minutes, they already get the eco boost from the Matsuri.
Mounted Samurai are significantly faster than Chinese Lancers.
Barbican rushes can be effective against Sengoku because they can be very oppressive if allowed to sit back.
Against Sengoku, you don't want to let the game go to Castle Age because their Shinobi become even more powerful.
Shinobi can slow your units, making TC dives more dangerous when facing Sengoku.
Unique Units
UNITDESCRIPTION
YataiUnique worker unit gathering food without depletion
Yari CavalrySpear cavalry with defensive capabilities
DaimyoHeavy cavalry increasing nearby unit attack speed
Yumi AshigaruArcher replacement with ranged attack
Ikko-ikki MonkWarrior monk healing nearby units when striking
Kanabo SamuraiMelee infantry with club dealing bonus damage
OzutsuHeavy cannon with area-of-effect damage
Tanegashima AshigaruRanged gunpowder unit with arquebus
Naginata SamuraiHeavy melee infantry available in dark age
AtakebuneNaval warship armed with rockets
Landmarks
Koka Township
Can reveal locations anywhere on the map and deploy Shinobi ambushes.
Ryokan
Increases population by +60 and grants nearby units a permanent out of combat healing buff.
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