AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice5 TIPS

The Lord of Lancaster does so much damage. You have to respect it and pull the villagers away. Don't try to heal with Scholars, just pull them.

The War Elephant is a stopping stone against Hobelar raiding and demands respect.

Hobelar are lower-end horsemen compared to Ghazi Raiders, which are higher-end.

You can go stable straight into a blacksmith, prioritize melee upgrades, and punish excessive greed from Lancaster with a dive. Pull injured Gazi raiders out from under those Manners. You can get a lot of damage done that way, even start torching down those Manners. Two spears can't really do too much work in stopping upwards of 10-15 Gazi raiders.

You're not going to get too much value from early Gazi raiders against Lancaster because of the spearmen, the Lancaster Castle, and Manners. You're likely not going to get very severely contested on those sacred sites. So even with a later investment into units, you will still get a triple site lockdown.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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