AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
JapaneseJapanese
Japanese establish early pressure through Samurai with deflective armor and bonus melee damage, then scale into late game via Daimyo-upgraded farms and elite Bannermen leaders that amplify nearby infantry damage, maintaining momentum through flexible religious traditions and escalating farm production.
Matchup advice3 TIPS

The longer feudal goes as Japanese gets their daimyo manor levels up, even with the first and the melee upgrades on those horsemen, their horsemen with the Uma Bannerman are going to be just straight up better than the Ghazi Raiders against each other. The Yumi quite similar as well. If they have that Yumi Bannerman will just be better than Delhi's archers.

Japan seems like a civilization that has a lot of very strong tools when it comes to dealing with Delhi at least in Feudal Age. Later on it starts becoming a little bit harder when we start seeing the elephants come out, but at least early on, units like the Onna-Bugeisha feel very solid at denying sacred sites from Ghazi Raiders.

Once you get to Castle, everyone wants crossbows. Japanese don't really have a crossbow unit; only Onna-Musha kind of fill that role but not as efficiently. So get that crossbow transition going quickly.

Unique Units
UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts
Landmarks
Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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