AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MaliansMalians
Malians leverage indefinite gold generation from Pit Mines into waves of fast, stealth-capable ambush units with high damage but low armor, banking their advantage on economic momentum and rapid tactical strikes that capitalize on speed and agility rather than durability.
Matchup advice24 TIPS

If you're contained to your base in early Castle Age against Malians with their cow economy, there's no hope later on.

You have to put pressure on the Malians and lead the match up through map control with the sacred sites, using Ghazi raiders to exceed the Sofa mass initially. It can get very tricky later on.

When facing Donso, pivot to archers quickly to deal with them.

Against Malians, the play should be Archers and Ghazi Raiders. Javelins counter that, but unless you see a mining camp, they won't have enough gold to scale javelins.

Sofas aren't that tanky in feudal; imported armors is a castle tech. Archers will still be able to do half their damage into those heavy cav.

Unique Units
UNITDESCRIPTION
DonsoLight melee infantry throwing javelin vs cavalry
Warrior ScoutFast light scout unit with melee capabilities
Javelin ThrowerAnti-ranged ranged infantry with extended range
Musofadi WarriorFast light infantry with stealth ability
Freeborn WarriorFast melee infantry with high pierce armor
SofaFast heavy cavalry with reduced cost
Musofadi GunnerFast handcannoneer with stealth ability
CattleEconomic unit generating food for nearby buildings
Landmarks
Saharan Trade Network
Acts as improved Toll Outpost. Enables all Toll Outposts to generate Food in addition to Gold.
Mansa Quarry
Slowly generates 75 Gold or Stone per minute.

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