Tower of Victory gives increased attack speed on infantry. It mostly matters in feudal engagements. Later, against mobile units like cavalry archers, it's tough. Against Rus, which does a lot of kiting with cavalry archers, you probably can't get full use of Tower of Victory, and it doesn't play as much into Delhi's strengths as the other landmark.
The thing about Rus is every single one of those deer is a little bit of that gold trickle, a little bit more of that bounty. They've got the High Trade House as well, just so many extra passive gold generations. So it'll be a while for them to go out to the gold, but maybe Delhi can force them onto it. Delhi will force them out with triple sacred sites and securing a win condition.
Ghazi Raiders do 12 damage per hit compared to 9 from regular Horsemen, so they kill Scouts much faster, making them excellent at hunting down Scouts.
Ghazi Raiders in Feudal have the mobility and bonus damage to take down Horse Archers.
Rus gets Professional Scouts faster against Delhi because Delhi has to wait for Dome of the Faith and pump out Scholars, while Rus can research it in normal time and produce Scouts from the Hunting Cabin.
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