AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Holy Roman EmpireHoly Roman Empire
The Holy Roman Empire builds early economic scaling through its Prelate's village buffs, funneling resources into a resilient infantry formation of Landsknechte and reinforced defensive structures whose overwhelming area-of-effect damage and fortress-like durability gradually outlast and overpower opponents.
Matchup advice10 TIPS

Meinwerk Palace, not opting for the eco of the Aachen Chapel. Those upgrades help a lot militarily, especially up against the English on water, and looking to secure something on land is going to give him a bit of tempo early on.

Season 13·BeastyqtSC2·Homestead Cup - Vortix Goes MA…

Longbows have bonus range, but the bonus movement speed on the HRE means if you're ever out of position you're prey.

The castle age Men-at-Arms of the Holy Roman Empire are going to be able to track you down rather quickly, and with Riveted Chain Mail giving that plus two, longbows are going to be shooting marshmallows in no time.

The English farms are buffed by 30% (with Enclosures), so they get 3/4 of what HRE gets. But once you scale past a point, HRE's Aachen buff becomes limited – you can only buff about 30‑35 farms with Aachen, while English can buff 80 farms with 30%.

In this matchup, the play for English might have been Pro Scouts yourself: go for the King, go for your few Horsemen and get into Pro Scouts. It's feasible, I've seen a few English players do it.

Unique Units
UNITDESCRIPTION
PrelateReligious unit inspires nearby armies, buffs villages
LandsknechtLight infantry with high area-of-effect damage
Black RiderMounted gunpowder unit with heavy firepower
Landmarks
Aachen Chapel
Serves as a drop-off location for all resources. Extends Holy Inspiration buff across a 6.5 tile radius.
Meinwerk Palace
Acts as a Blacksmith. Technologies cost 50% less and research 50% faster.

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