AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Knights TemplarKnights Templar
Knights Templar multiply passive pilgrimage gold with each fortress while stacking wood-gathering bonuses to fund heavy cavalry and diverse allied units, establishing fortress-anchored territorial control and scaling into cavalry dominance rather than relying on early aggression.
Matchup advice2 TIPS

You don't really want to build Hospitaller Knights as Knights Templar against English because Longbows snipe the Hospitaller quite well due to their lower armor.

How early can you actually get Admirality? It takes quite a bit of resources. You usually want a few military ships already out, and at that point Knights Templar could already be steamrolling.

Unique Units
UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites
Landmarks
Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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