AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Sengoku Daimyo commit to specializing in one of three unit types (melee, cavalry, or ranged) through Daimyo Estates, which unlock melee-focused Daimyo cavalry that grant nearby troops attack speed bonuses while clan-specific technologies multiply their chosen unit type's damage and durability, paired with an efficient Matsuri-Yatai food economy that scales into late-game production dominance enabling endless reinforcements.
Matchup advice3 TIPS
If the king gets in range of the TC with the grenade debuff on him, he will go down incredibly incredibly fast. 40% additional damage taken.
With two Yari Cavalry, the king should probably not take this engagement. The additional plus two damage is going to completely negate the armor from the king. So we'll be able to do true damage to the king there.
Going for long bows ... is probably not going to work. Neither against the Yari cavalry or a potential fast castle mounted samurai push.
Unique Units
UNITDESCRIPTION
YataiUnique worker unit gathering food without depletion
Yari CavalrySpear cavalry with defensive capabilities
DaimyoHeavy cavalry increasing nearby unit attack speed
Yumi AshigaruArcher replacement with ranged attack
Ikko-ikki MonkWarrior monk healing nearby units when striking
Kanabo SamuraiMelee infantry with club dealing bonus damage
OzutsuHeavy cannon with area-of-effect damage
Tanegashima AshigaruRanged gunpowder unit with arquebus
Naginata SamuraiHeavy melee infantry available in dark age
AtakebuneNaval warship armed with rockets
Landmarks
Koka Township
Can reveal locations anywhere on the map and deploy Shinobi ambushes.
Ryokan
Increases population by +60 and grants nearby units a permanent out of combat healing buff.
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