AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Zhu Xi's LegacyZhu Xi's Legacy
A Chinese variant built around massed Zhuge Nu, a rapid-fire crossbow infantry that reaches critical mass fast when buffed by Imperial Officials and double ranges. Cheap early dynasties fund fast age-ups and early Palace Guard pressure, while Ming Dynasty upgrades push its unique units to overwhelming late-game strength.
Matchup advice7 TIPS

A land attack here that's really strong against Zhu Xi with either a small longbow opening or even just the king.

English going pro Scouts against Zhu Xi is a mistake; you can't mirror their timing at all. That leaves you with aggression or 2TC.

Position your longbows at the scouts' drop-off point to deny deer gathering. Don't stay too far away, or you give them a recovery arc.

Zhu Xi's Palace Guards have less armor than standard Men-at-Arms; longbows trade better than expected against them because of higher base damage.

King into a couple Horsemen into Castle; Abbey of Kings healing blocks scouts and Zhu Xi playing Horsemen, forcing them to go Spears. Then fast Castle into Men-at-Arms opener is decent.

Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry available in Feudal Age
Nest of BeesSiege unit firing rocket barrage with area-of-effect
GrenadierRanged gunpowder unit throwing grenades
Imperial GuardHeavy cavalry with superior durability
Yuan RaiderLight cavalry with exceptional speed
Shaolin MonkReligious melee unit with high damage
Landmarks
Meditation Gardens
Economic Landmark that steadily generates resources based on nearby buildings; enemy units in range disrupt its income.
Jiangnan Tower
Military Landmark. Nearby military buildings and the units they produce build progress toward a free army spawned from the Tower.

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