AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
EnglishEnglish
English are a defensive archery civilization centered on long-range Longbowmen, powered by a superior farm economy, and strengthened by castle networks that grant nearby units attack speed bonuses, progressing from early feudal into late-game dominance.
Matchup advice8 TIPS

That's a lot of time spent not producing a knight during a point of the game where it matters very much to keep the School of Cavalry pumping knights nonstop.

If the game keeps going very passively, French will keep building a villager lead, but English will keep building cheap farms. Eventually, French will need a castle timing or a decisive engagement; otherwise, the food economy will become out of control for English.

Now French getting those upgrades for so much cheaper, so they don't mind that extra investment. They need to make sure that those longbow numbers do not get into a position where they can actually handle the knights and the scouts.

This is the benefit of going against English with your French knights: the English mass is a very slow mass.

Make sure you're able to kill the Berkshire before the Berkshire kills the bombards. If it's fully garrisoned, bombards don't last too long.

Unique Units
UNITDESCRIPTION
LongbowmanRanged infantry with extended range and splash
KingPowerful melee leader increasing nearby unit health
Wynguard RangerEnhanced longbowman deploying defensive palings
Wynguard FootmanEnhanced man-at-arms with high health bonus
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can crown a King.
Council Hall
Acts as an Archery Range with a +100% production speed bonus.

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