AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice4 TIPS

It's always difficult trading up against Yeomen with your normal archers because they move so much quicker.

Out of every men-at-arms variant in the game, I think Earl's Guard should technically be the best ones against knights, especially from an age ahead. With those you just need to kite back and not wait too long before the next dagger is ready.

Synchronized Shot (Yeoman ability) is effective against clumped groups of French archers.

Without Essence of the King, demilancers don't pack the punch needed against French knights.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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