AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Holy Roman EmpireHoly Roman Empire
The Holy Roman Empire builds early economic scaling through its Prelate's village buffs, funneling resources into a resilient infantry formation of Landsknechte and reinforced defensive structures whose overwhelming area-of-effect damage and fortress-like durability gradually outlast and overpower opponents.
Matchup advice10 TIPS

French units are chasing, but realistically you can never chase the HRE military. They're moving too fast for you, even the spears.

HRE most likely in this matchup will go for a dark age opening, getting spearmen up across the map to harass and annoy the French, just delay that early timing on the pro scout.

The Burgrave has been changed: you now do 50% bonus damage when charging with infantry. That means Castle Age men-at-arms with the upgrades completely shred knights.

The HRE would typically start off with faster spearmen just in order to react to a knight, because the risk of not having spearman when that knight arrives is too high. As French, you can take advantage by not making the knight immediately and instead getting a much faster professional scouts timing.

In an ideal situation, you age up with like 20 plus knights and go for royal institute and then kill the HR out with bloodlines. The guild hall does feel a little bit safer in a scenario such as this.

Unique Units
UNITDESCRIPTION
PrelateReligious unit inspires nearby armies, buffs villages
LandsknechtLight infantry with high area-of-effect damage
Black RiderMounted gunpowder unit with heavy firepower
Landmarks
Aachen Chapel
Serves as a drop-off location for all resources. Extends Holy Inspiration buff across a 6.5 tile radius.
Meinwerk Palace
Acts as a Blacksmith. Technologies cost 50% less and research 50% faster.

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