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How to beatJapaneseas French

Matchup tips

French have multiple windows to win against Japan, but they need to do early damage and can't let Japan get a free castle age. If they can't win in the first 10-12 minutes, they fall back on Guild Hall and Red Palace to extend the game.

No more than one archery range as French vs Japan; you need the knight count. A second archery range means the push will fail.

If Japan greedily fast castles with outposts and few spearmen, French can go all knights (even triple stable) because once Japan ages up they switch to mounted samurai and stop making spears.

As French, you need one archery range to deal with additional spearmen and Onna-Musha, but archers die easily to Yumi Ashigaru arrows.

If you see an outpost on the gold and no villagers on wood from Japan, it indicates no more spearmen. French can skip archery range and add a second stable.

Japanese Unique Units

UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts

Japanese Landmarks

Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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