AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
RusRus
Rus wins through early cavalry aggression fueled by a hunting-based economy that generates gold from wildlife and accelerates with each kill, enabling constant Wooden Fortress expansion and early Knight access while Warrior Monks scale their cavalry for mid-game dominance.
Matchup advice4 TIPS

Rus horse archers with +1 attack can hurt French knights despite the recent nerfs.

Rus knights with Boyar's Fortitude are comparable to French knights in Castle Age.

The idea behind the Pro Scouts build when Knights are roaming is to make many Scouts and go to multiple deer packs, but if the opponent has vision on their own deer and commits every knight to the enemy's deer, the Rus player can't leverage Pro Scouts. French can deny Pro Scouts by defending their deer and pushing the enemy's deer.

If you're not going to micro knights heavily, just mass Archers; it's not a bad idea. If Rus rushes fast Castle, you counter Horse Archers by massing Archers.

Unique Units
UNITDESCRIPTION
Warrior MonkReligious cavalry buffing nearby units when attacking
Horse ArcherMobile ranged cavalry unit available in castle age
StreltsyGunpowder ranged infantry with high melee damage
LodyaVersatile naval ship convertible to any ship type
MilitiaLight melee emergency infantry from kremlin
Landmarks
Kremlin
Acts as improved Wooden Fortress. Produces Supply Points for deploying Militia.
The Golden Gate
Produces Supply Points that can be used to trade resources at fixed rates.

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