AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ByzantineByzantine
Byzantines accelerate production through sprawling Aqueduct networks to fuel mid-game cavalry peaks via the Hippodrome's movement and regeneration bonuses, adapt their roster through mercenary recruitment, and establish late-game dominance with Greek Fire's lingering area damage that prevents enemy recovery.
Matchup advice5 TIPS

With Torguuds and Keshiks on the field, Byzantine horsemen cannot effectively deal with Golden Horde archers.

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Muscovy Yasak provides +2 armor to heavy cavalry (and heavy infantry) for a cheap wood upkeep. Against an early Byzantine push with Javelin Throwers and Limitanei, choosing the greedier Relic Ovoo can be too risky.

Grand Winery is a consistent landmark that provides berry income and oil, which is crucial for handling Golden Horde's early aggression.

Golden Horde's unit production comes in slow batches because units are produced two at a time for double cost and time. This makes it hard to get a reasonable army quickly. Byzantines are the antithesis: mercenaries come out so quickly, allowing a very fast, large army.

With the Grand Winery boosted by Cistern influence, you can produce a monk in 15 seconds as soon as you hit Castle Age, making it very unlikely for Golden Horde to secure any relics.

Unique Units
UNITDESCRIPTION
LimitaneiSpearman with shield wall reducing ranged damage
Varangian GuardHeavy melee infantry with berserking burst damage
CataphractHeavy cavalry with devastating trample charge
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as Mill and Monastery. Provides +60% Olive Oil production boost to farming Villagers.
Imperial Hippodrome
Acts as Stable. Produces Supply Points every 30 seconds for the Triumph ability.

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