AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ChineseChinese
Chinese climb from early fragility through dynasty progression into formidable late-game armies of gunpowder and siege units, sustained by a tax economy and rapid construction that allow them to peak in Ming Dynasty with durable, versatile unit compositions.
Matchup advice6 TIPS

He needs to have a really really big mass of archers as the archers themselves do not do any bonus damage up against the Zhuge Nu. So you need a greater number of them to be able to oneshot there. Meanwhile, Zhuge Nu doing their full damage up against the archers.

It's one of the main reasons why they can trade out very efficiently and why some armor units at the front line are going to be needed. Kharash is great for giving that additional armor onto the entire army.

Zhuge Nu with their minimum of three damage are going to be able to take down the ram.

Zhuge Nu don't do that much damage baseline. They still have that minimum of three damage. The Muscovy Yasak doesn't really change the play there.

China, although they age up quick, they need a lot of officials before they can get anything done really. Any time that is bought is good for Golden Horde to get to castle age and get Muscovy Yasak going, because with that armor and Torguuds they just don't die.

Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades
Landmarks
Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.

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