AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MacedonianMacedonian
Macedonian wins through reinforced cavalry attrition, sustained by passive silver income and cost-free army replacements: Varangian warriors automatically discover silver deposits while gathering standard resources, which funds superior military upgrades at the Arsenal, while the Warcamp replaces battlefield losses without cost, creating a momentum cycle where accumulated kills trigger runestone bonuses that strengthen their surviving warriors.
Matchup advice6 TIPS

The timing of Riddari can make it very difficult for Golden Horde to survive in early Castle Age because of their slow age up.

Season 13·BeastyqtSC2·Homestead Cup - Jin Dynasty Hi…

Once those Stockyards are up and running and you have the composition going with crossbows, Keshik, Men-at-Arms and such, I think that kind of a mass can be really difficult for Macedonian to deal with, especially combined with the massive income that's fueling it.

Season 13·BeastyqtSC2·Homestead Cup - Jin Dynasty Hi…

Riddari have plus two pierce armor, so archers don't do much damage against them. Crossbows are the answer.

Season 13·BeastyqtSC2·Homestead Cup - Jin Dynasty Hi…

I really like going for the horse archers. If you can get to castle age without taking damage, then you can just sort of kite these Varangian guards. It works really well.

The men-at-arms against Riddari, not exactly the unit you want

Unique Units
UNITDESCRIPTION
AtgeirmaðrSpearman replacement with attack speed bonuses
BogmaðrArcher replacement bypassing enemy armor
Early Varangian GuardMelee unit available in Dark Age
RiddariKnight replacement throwing axes in ranged attack
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Hippodrome ScoutLight cavalry with torch damage buff aura
Hippodrome HorsemanLight cavalry with cavalry damage buff aura
Hippodrome RiddariHeavy cavalry with throwing axe ability
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as a Mill and Monastery. Villagers gather Food +30% faster within its aura. Garrisoned Relics generate Silver instead of Gold.
Imperial Hippodrome
Acts as a Stable. Trains a free Champion Scout, Horseman, and Riddari over time, whose auras buff nearby units.

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