AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ChineseChinese
Chinese climb from early fragility through dynasty progression into formidable late-game armies of gunpowder and siege units, sustained by a tax economy and rapid construction that allow them to peak in Ming Dynasty with durable, versatile unit compositions.
Matchup advice10 TIPS

It's a lot more dangerous when there are Nest of Bees that could get great shots on clumped up units from House of Lancaster.

Chinese with a mass Zhuge Nu play can do phenomenally now that the Lords of Lancaster have been nerfed in the health pool; Zhuge Nu will be able to take them down a lot quicker.

The additional range on the Yeoman and additional speed makes it that theoretically the Zhuge Nu can barely even get a range to touch them.

If House of Lancaster gets Hobelars out ASAP, they can potentially cut off the Chinese deer completely.

In China's case, the answer to the Abbey of Kings/Hobelar/Lord strategy is the Zhuge Nu, but the Zhuge Nu requires quite an investment to even unlock.

Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades
Landmarks
Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.

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