AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MacedonianMacedonian
Macedonian wins through reinforced cavalry attrition, sustained by passive silver income and cost-free army replacements: Varangian warriors automatically discover silver deposits while gathering standard resources, which funds superior military upgrades at the Arsenal, while the Warcamp replaces battlefield losses without cost, creating a momentum cycle where accumulated kills trigger runestone bonuses that strengthen their surviving warriors.
Matchup advice5 TIPS

If HoL can deal a lot of damage and ideally kill the Macedonian in the feudal age, then he's golden. Maybe with a castle timing if necessary, but if this goes to castle on even grounds, the Macedonian Riddari and the upgrades are going to be too much. Lancaster no longer has that punch that carries through the game; it falls off very quickly. If they aren't able to get a significant lead in feudal, they fizzle out unceremoniously.

The lords are pretty chunky and we haven't really found an answer to them until you get to a specific mass. But the problem is you have your natural counter: you go archers against lords, but then Lancaster switches into Hobelars and the Hobelars just destroy the archers. So it feels like a heavy back and forth and Lancaster always seems to come out ahead. Macedonians, though, do have a bit more of an answer to that composition. With the early Varangians they already have something beefier to handle what comes through. And most importantly, if they can get to the Riddari champion stage in feudal, it becomes a lot easier.

With the Imperial Hippodrome, you have free units and mobility, which helps counter House of Lancaster's pressure by negating their reinforcement advantage.

Macedonian Bogmaðr archers bypass armor, making House of Lancaster Lords much less durable.

Just a few short walls can make Macedonian free cavalry units very hard to roam, and easy to track when they only have one real path.

Unique Units
UNITDESCRIPTION
AtgeirmaðrSpearman replacement with attack speed bonuses
BogmaðrArcher replacement bypassing enemy armor
Early Varangian GuardMelee unit available in Dark Age
RiddariKnight replacement throwing axes in ranged attack
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Hippodrome ScoutLight cavalry with torch damage buff aura
Hippodrome HorsemanLight cavalry with cavalry damage buff aura
Hippodrome RiddariHeavy cavalry with throwing axe ability
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as a Mill and Monastery. Villagers gather Food +30% faster within its aura. Garrisoned Relics generate Silver instead of Gold.
Imperial Hippodrome
Acts as a Stable. Trains a free Champion Scout, Horseman, and Riddari over time, whose auras buff nearby units.

Age of Empires IV © Microsoft Corporation. AOE4.pro was created under Microsoft's Game Content Usage Rules using assets from Age of Empires IV, and it is not endorsed by or affiliated with Microsoft.