AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MaliansMalians
Malians leverage indefinite gold generation from Pit Mines into waves of fast, stealth-capable ambush units with high damage but low armor, banking their advantage on economic momentum and rapid tactical strikes that capitalize on speed and agility rather than durability.
Matchup advice9 TIPS

Plus two range damage is also in for Vortex by now. So, the damage from these Yeoman starts to get severely out of control, even on top of those javelins with their bonus ranged armor.

Dark age pressure on pitmine is a classic strategy for Lancaster, super effective dark age civ courtesy of the extra food on sheep, and Malians are always a prime target for that.

Yeomen do enough damage against the sofa in the feudal age without the imported armor.

By applying early pressure, House of Lancaster can prevent Malians from starting their cowboom, which is critical because Malians rely on cattle for a powerful economy.

Against the Malian Donso + Javelin composition, House of Lancaster's answer is to go for heavier units like Demilancers or upgraded infantry by advancing to Castle Age and getting relevant upgrades.

Unique Units
UNITDESCRIPTION
DonsoLight melee infantry throwing javelin vs cavalry
Warrior ScoutFast light scout unit with melee capabilities
Javelin ThrowerAnti-ranged ranged infantry with extended range
Musofadi WarriorFast light infantry with stealth ability
Freeborn WarriorFast melee infantry with high pierce armor
SofaFast heavy cavalry with reduced cost
Musofadi GunnerFast handcannoneer with stealth ability
CattleEconomic unit generating food for nearby buildings
Landmarks
Saharan Trade Network
Acts as improved Toll Outpost. Enables all Toll Outposts to generate Food in addition to Gold.
Mansa Quarry
Slowly generates 75 Gold or Stone per minute.

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