AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Sengoku DaimyoSengoku Daimyo
Sengoku Daimyo commit to specializing in one of three unit types (melee, cavalry, or ranged) through Daimyo Estates, which unlock melee-focused Daimyo cavalry that grant nearby troops attack speed bonuses while clan-specific technologies multiply their chosen unit type's damage and durability, paired with an efficient Matsuri-Yatai food economy that scales into late-game production dominance enabling endless reinforcements.
Matchup advice7 TIPS

When harassing early with a spear against Sengoku, target the gold, not the food cart; you won't do enough damage to the food cart.

Hobelars take no damage from TC fire, allowing you to raid under the opponent's TC safely.

Sengoku's shinobi from Koka Township slow your units and increase the damage they take by 40%.

Against Sengoku, you must pressure their wood line because their food carts allow them to gather food safely; idle their wood villagers.

Against Sengoku, as House of Lancaster, you must keep the pressure on in Feudal Age; if you let up and allow them to mass Mounted Samurai, it becomes very difficult.

Unique Units
UNITDESCRIPTION
YataiUnique worker unit gathering food without depletion
Yari CavalrySpear cavalry with defensive capabilities
DaimyoHeavy cavalry increasing nearby unit attack speed
Yumi AshigaruArcher replacement with ranged attack
Ikko-ikki MonkWarrior monk healing nearby units when striking
Kanabo SamuraiMelee infantry with club dealing bonus damage
OzutsuHeavy cannon with area-of-effect damage
Tanegashima AshigaruRanged gunpowder unit with arquebus
Naginata SamuraiHeavy melee infantry available in dark age
AtakebuneNaval warship armed with rockets
Landmarks
Koka Township
Can reveal locations anywhere on the map and deploy Shinobi ambushes.
Ryokan
Increases population by +60 and grants nearby units a permanent out of combat healing buff.

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