AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Knights TemplarKnights Templar
Knights Templar multiply passive pilgrimage gold with each fortress while stacking wood-gathering bonuses to fund heavy cavalry and diverse allied units, establishing fortress-anchored territorial control and scaling into cavalry dominance rather than relying on early aggression.
Matchup advice7 TIPS

If you play the horsemen you just get the pikes you raid through really nicely. Even if your opponent goes for the French commandery, it's actually surprising how effective HRE horsemen become with the Meinwerk backing.

You have to burn Knights Templar docks super hard, like wildfire mode hard because they are not docks. They're housing ballistas. They are infinitely more tanky and that's why you have to pay an insane amount.

Normally Templar brothers, you can kind of trade them against standard knights. Adding the extra plus two armor, it's not a great exchange anymore.

Against Chevalier, HRE's all pikes from Meinwerk are strong because KT won't have melee armor techs. The beauty of Meinwerk is not just the cheapness of the upgrades, it's the speed of them as well.

There are ways you can beat Knights Templar with archers, but it only works if you are doing it right at the start with Meinwerk. The logic being you have blacksmith advantage. Later, the advantage disappears.

Unique Units
UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites
Landmarks
Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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