AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MacedonianMacedonian
Macedonian wins through reinforced cavalry attrition, sustained by passive silver income and cost-free army replacements: Varangian warriors automatically discover silver deposits while gathering standard resources, which funds superior military upgrades at the Arsenal, while the Warcamp replaces battlefield losses without cost, creating a momentum cycle where accumulated kills trigger runestone bonuses that strengthen their surviving warriors.
Matchup advice5 TIPS

The main strategy against the Macedonians is going to be around early resource denial, just getting them away from the gold early on. If you deny the gold from the Macedonians, they're not going to get any silver. They have no way of getting any upgrades, any of the blacksmith upgrades. Their archers are going to be weak. Their horsemen are not going to have any bonus health. And there's not a better civilization in the game to do that than the HRE with the faster moving spearman and the superior early economy with inspiration.

Spears fighting up on Varangian Guards is never a good look. All Pikes gives your spears a lot of additional damage, but it's just not looking to be enough.

Barracks is the first choice here from the HRE. Obviously needs to have some sort of unit to deal with the Hippodrome units that are going to be coming.

The Hippodrome champion, the Redari champion, is like an Imperial Age unit in feudal age. It increases the movement speed on all of the Varangian men-at-arms for the Macedonians, meaning they're going to be able to catch up to the men-at-arms that the HRE player is making.

These men at arms shred through regular knights and they'll probably deal with Riddari quite well in small numbers initially until the upgrades come in. Of course, crossbows is an even bigger concern as they will also be coming in for free from that Golden Horn Tower in batches of three.

Unique Units
UNITDESCRIPTION
AtgeirmaðrSpearman replacement with attack speed bonuses
BogmaðrArcher replacement bypassing enemy armor
Early Varangian GuardMelee unit available in Dark Age
RiddariKnight replacement throwing axes in ranged attack
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Hippodrome ScoutLight cavalry with torch damage buff aura
Hippodrome HorsemanLight cavalry with cavalry damage buff aura
Hippodrome RiddariHeavy cavalry with throwing axe ability
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as a Mill and Monastery. Villagers gather Food +30% faster within its aura. Garrisoned Relics generate Silver instead of Gold.
Imperial Hippodrome
Acts as a Stable. Trains a free Champion Scout, Horseman, and Riddari over time, whose auras buff nearby units.

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