AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MaliansMalians
Malians leverage indefinite gold generation from Pit Mines into waves of fast, stealth-capable ambush units with high damage but low armor, banking their advantage on economic momentum and rapid tactical strikes that capitalize on speed and agility rather than durability.
Matchup advice9 TIPS

Donso in Dark Age are quite expensive. While they have the extra range throw, HRE gets to take the fights with extra mobility.

As HRE, putting up your own outpost on the Malian gold is worthwhile. It forces them to get gold elsewhere, limiting their Sofa and Javelin Thrower production, as they rely heavily on pit mine and passive income, struggling to get enough gold for their needs.

Against Malians, just slow them down; you don't need to kill anything. Making them invest in things that aren't cows gives you a leg up.

Before blacksmith upgrades, Sofa have only three armor against eight damage from archers, so they take a lot of damage.

Sitting under the TC and killing all the cattle denies Malians their passive food income.

Unique Units
UNITDESCRIPTION
DonsoLight melee infantry throwing javelin vs cavalry
Warrior ScoutFast light scout unit with melee capabilities
Javelin ThrowerAnti-ranged ranged infantry with extended range
Musofadi WarriorFast light infantry with stealth ability
Freeborn WarriorFast melee infantry with high pierce armor
SofaFast heavy cavalry with reduced cost
Musofadi GunnerFast handcannoneer with stealth ability
CattleEconomic unit generating food for nearby buildings
Landmarks
Saharan Trade Network
Acts as improved Toll Outpost. Enables all Toll Outposts to generate Food in addition to Gold.
Mansa Quarry
Slowly generates 75 Gold or Stone per minute.

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