AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MongolsMongols
The Mongols are a cavalry-focused nomadic civilization whose relocatable Ger economy and stone-mining Ovoo production replace traditional farms and walls, forcing an aggressive playstyle built on mobile cavalry raids and early map dominance.
Matchup advice4 TIPS

Keshiks not being the strongest knight variant, the HRE men at arms get a field day against them, and in theory HRE can just go for a fast castle play against Mongols.

Season 13·BeastyqtSC2·Homestead Cup - Peace Was Neve…

Men at arms trade favorably against most knights in the game, but that's if they're at least equal in resources; with archer support, Keshiks just melt through.

Season 13·BeastyqtSC2·Homestead Cup - Peace Was Neve…

With the Kurultai, archers can do significant damage even against armored counter units, penetrating through armor and taking down men at arms rather effectively.

Season 13·BeastyqtSC2·Homestead Cup - Peace Was Neve…

The healing is just insane for Keshik under a Kurultai. They're just duking it into these heavy tanky men-at-arms, getting healed by the Kurultai, and then getting healed by their own vampiric fighting as well.

Unique Units
UNITDESCRIPTION
KhanLight ranged cavalry with passive health regeneration
MangudaiHorse archer firing while moving, hit-and-run specialist
Traction TrebuchetSiege engine for building destruction
KeshikHeavy cavalry regaining hit points by attacking
Khan's HunterLight cavalry archer buffing ranged unit range
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Deer Stones
Provides Yam Network bonus, granting +15% speed to all units within a 12.5 tile radius.
The Silver Tree
Acts as a Market. Builds Traders 40% faster and at a 40% reduced gold cost.

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