How to beat
Order of the Dragonas Holy Roman Empire
Matchup tips
If HRE gets a fast castle and starts producing Men-at-Arms with Heavy Maces, it's hard for OOTD to hold. However, if OOTD gets Gilded Crossbowmen in time, it becomes much harder for HRE to win.
Gilded Spearmen pack a big punch against cavalry, even before the Veteran upgrade; HRE knights need to be careful around them.
Dark age aggression isn't too viable for both HRE and Order of the Dragon. HRE gets more movement speed, but Order of the Dragon gets stronger units even with a delay. So defensively, Order of the Dragon is stronger; aggressively, HRE is a bit stronger. They cancel each other out.
Gilded Men-at-Arms have a lot more stats than normal Men-at-Arms, but normal Men-at-Arms for HRE have a lot more movement speed. So if the Gilded Men-at-Arms walk across the map and get caught by two or three Men-at-Arms, they can easily be surrounded. With the option of healing with the Prelate, you can almost kite them, do damage, run the weakened Men-at-Arms away, heal them back up, and go for the engagement again.
Order of the Dragon gets a baseline +28% gather rate on villagers; HRE needs to actively inspire for +35%.
Gilded crossbowmen are akin to hand cannons in Castle Age against armored units, with a lot of DPS and additional range.
Spearmen for the Order of the Dragon are excellent, even against men-at-arms. They've got a great base damage, high health, and they're not taking any bonus damage from the crossbows, as well. So, they're really good meat shields.
HRE is just a little bit ahead early on in the game, but the longer the game goes, the better it gets for Order of the Dragon just because of the better economy outside of the range of the Aachen Chapel.
Order of the Dragon feel a lot more solid on water just because they're not restricted to that Aachen Chapel influence with their villagers.
Order of the Dragon Unique Units
Order of the Dragon Landmarks
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