AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
RusRus
Rus wins through early cavalry aggression fueled by a hunting-based economy that generates gold from wildlife and accelerates with each kill, enabling constant Wooden Fortress expansion and early Knight access while Warrior Monks scale their cavalry for mid-game dominance.
Matchup advice12 TIPS

With Rus, you will never be able to stop their castle age; they don't need to get gold to age up.

If you see a Rus player going for 10 on wood, it usually indicates feudal aggression or at least getting units out to deny relics from a fast castle HRE.

Never underestimate warrior monks: they bring back relics insanely quickly, moving faster than slow infantry while carrying a relic.

The mobility tempo of Rus with horse archers and superior knights is something even HRE can struggle with despite their fantastic boosted economy from the Aachen Chapel. HRE can shut down pro scouting, but it delays them quite a bit and opens them up to harassment. If HRE can stop the deer packs, they might outlast.

Opening with spears can be prudent against Rus because HRE spearmen are faster than regular spearmen, making it easier to deny deer packs from scouts.

Unique Units
UNITDESCRIPTION
Warrior MonkReligious cavalry buffing nearby units when attacking
Horse ArcherMobile ranged cavalry unit available in castle age
StreltsyGunpowder ranged infantry with high melee damage
LodyaVersatile naval ship convertible to any ship type
MilitiaLight melee emergency infantry from kremlin
Landmarks
Kremlin
Acts as improved Wooden Fortress. Produces Supply Points for deploying Militia.
The Golden Gate
Produces Supply Points that can be used to trade resources at fixed rates.

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