AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
EnglishEnglish
English are a defensive archery civilization centered on long-range Longbowmen, powered by a superior farm economy, and strengthened by castle networks that grant nearby units attack speed bonuses, progressing from early feudal into late-game dominance.
Matchup advice7 TIPS

Longbow is the inherent counter to Shinobi; Japanese can counterplay with Horsemen into eventual Yumi.

Mounted Samurai need to do something in early Castle Age because they start falling off once walls are built and you're looking at a large clump of crossbows and Spearmen; especially when you consider the attack speed buff of the English gives them favorability in those later Castle Age engagements.

Japanese can't be overly greedy and go straight to Imperial like English can; you need to do something once you are in Castle Age.

Longbows can hit from either side, so typically against English you have to build an outpost on each side of the gold vein to be safe.

When you dive with a huge trash heap of feudal Yumi, their health pool is so small that TCs and crossbowmen will overkill, so they are effective.

Unique Units
UNITDESCRIPTION
LongbowmanRanged infantry with extended range and splash
KingPowerful melee leader increasing nearby unit health
Wynguard RangerEnhanced longbowman deploying defensive palings
Wynguard FootmanEnhanced man-at-arms with high health bonus
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can crown a King.
Council Hall
Acts as an Archery Range with a +100% production speed bonus.

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