AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Knights TemplarKnights Templar
Knights Templar multiply passive pilgrimage gold with each fortress while stacking wood-gathering bonuses to fund heavy cavalry and diverse allied units, establishing fortress-anchored territorial control and scaling into cavalry dominance rather than relying on early aggression.
Matchup advice8 TIPS

The KT harbor is way more expensive, but also way tanky, which might influence Japanese to not open for the dark age, which is something you often expect from them even on water maps.

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Knights Templar have so much wood income that they can keep up in archer count against the Yumi archers from the Japanese, which are cheap and easily massable. Keeping up in mass with a more expensive and robust archer unit means prolonged Feudal age might not be in Japan's best interest.

If Knights Templar go Knights Hospitaller, their villagers get bonus health and movement speed, making it harder for Japanese to get kills with raids.

Genoese Crossbowmen are a strong counter to Japanese infantry units, doing a lot of damage to them.

This is something Japanese have struggled with in the past, right? Knights in the feudal age. They can be better now than ever before, I would say, in contesting in that feudal age up against even knight civs thanks to the cheaper cost of the Yumi, such a strong archer when you reach critical numbers, especially aided by the Yumi Bannerman for additional damage. And the longer-lasting food of Japanese courtesy of the Kura Storehouse and the good berry gathering rate with the upgrade means they can really put up a fight in feudal ages even though they might have a composition disadvantage against these knight civs in particular.

Unique Units
UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites
Landmarks
Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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