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How to beatKnights Templaras Japanese

Matchup tips

You can't just torch down the landmarks and call it a day because the fortresses count as landmarks.

The KT harbor is way more expensive, but also way tanky, which might influence Japanese to not open for the dark age, which is something you often expect from them even on water maps.

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Knights Templar have so much wood income that they can keep up in archer count against the Yumi archers from the Japanese, which are cheap and easily massable. Keeping up in mass with a more expensive and robust archer unit means prolonged Feudal age might not be in Japan's best interest.

If Knights Templar go Knights Hospitaller, their villagers get bonus health and movement speed, making it harder for Japanese to get kills with raids.

Genoese Crossbowmen are a strong counter to Japanese infantry units, doing a lot of damage to them.

Knights Templar Unique Units

UNITDESCRIPTION
Templar BrotherKnight replacement more expensive with additional health
Hospitaller KnightHeavy cavalry with healing capabilities
Chevalier ConfrereFrench-origin heavy melee cavalry
SerjeantHeavy melee infantry unit
Heavy SpearmanAnti-cavalry spearman with shield
Genoese CrossbowmanRanged crossbow specialist
GenitourLight cavalry raider unit
Szlachta CavalryHeavy cavalry with attack speed slow
Teutonic KnightHeavily armored melee cavalry
CondottieroMercenary-style infantry unit
Venetian GalleyNaval warship unit
Venetian TraderTrade-focused naval unit
PilgrimCivilian unit generating gold at sacred sites

Knights Templar Landmarks

Knights Hospitaller
Increases health of all land worker units by +30% and their speed by +10%. Increases healing from units by +30%. Unit: Hospitaller Knight
Kingdom of France
Land military units are produced +15% faster and cost -5% gold. Unit: Chevalier Confrere
Principality of Antioch
Melee units gain +15% damage. Unit: Serjeant

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