AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MacedonianMacedonian
Macedonian wins through reinforced cavalry attrition, sustained by passive silver income and cost-free army replacements: Varangian warriors automatically discover silver deposits while gathering standard resources, which funds superior military upgrades at the Arsenal, while the Warcamp replaces battlefield losses without cost, creating a momentum cycle where accumulated kills trigger runestone bonuses that strengthen their surviving warriors.
Matchup advice5 TIPS

The shinobi do really well against the hippodrome units because they can also heal and they do bonus damage against melee units. So, against horsemen and any of the hippodrome units, they are going to be doing quite well. At the same time, Macedonians don't really like making archers early on. It's very expensive if you go for the range and war camp. You could make an archer range but then you're really locked in to the archers on that production building. The range and war camp is giving you way more options when it comes to military that you can produce as the game goes on. So, it's a little bit awkward for the Macedonians to try and go for archers early on in the game.

Season 13·BeastyqtSC2·Homestead Cup - HISTORY IS IN …

The Hippodrome Horseman has an aura giving +2 damage to all friendly cavalry, making them better against Shinobi.

Season 13·BeastyqtSC2·Homestead Cup - HISTORY IS IN …

Macedonians should be able to win in the Castle Age if it gets there. Like your Riddari can beat samurai. Japanese players at the highest level get good at dragging past the Castle Age, because if you hit Imperial Age that's where Macedonian's economy starts to fall apart.

Japanese mounted samurai should be able to contest Macedonian Riddari, but the spears (Atgeirmaðr) are a completely different ball game.

Kura Storehouse will scale nicer into a TC-inflated timing with farms than Macedonians are capable of; you don't really see Grand Winery for good reason.

Unique Units
UNITDESCRIPTION
AtgeirmaðrSpearman replacement with attack speed bonuses
BogmaðrArcher replacement bypassing enemy armor
Early Varangian GuardMelee unit available in Dark Age
RiddariKnight replacement throwing axes in ranged attack
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Hippodrome ScoutLight cavalry with torch damage buff aura
Hippodrome HorsemanLight cavalry with cavalry damage buff aura
Hippodrome RiddariHeavy cavalry with throwing axe ability
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as a Mill and Monastery. Villagers gather Food +30% faster within its aura. Garrisoned Relics generate Silver instead of Gold.
Imperial Hippodrome
Acts as a Stable. Trains a free Champion Scout, Horseman, and Riddari over time, whose auras buff nearby units.

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