AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
MongolsMongols
The Mongols are a cavalry-focused nomadic civilization whose relocatable Ger economy and stone-mining Ovoo production replace traditional farms and walls, forcing an aggressive playstyle built on mobile cavalry raids and early map dominance.
Matchup advice10 TIPS

Samurai just in general being very good being able to block the charge damage as well from the Keshik.

You normally against Mongols in particular around like 12 minutes you'd feel like you can be ahead on Yumi because of the discount. Usually Mongol players end up adding in Keshiks to diversify.

Remember the Mongols have the move speed. Their archers are actually quicker than Yumi.

Denying all sides with Shinobi is difficult and might force you to invest in more Shinobi than you'd normally like.

The scout actually does more damage to the Khan than the Khan does to it. If they both stand still, the scout wins the fight.

Unique Units
UNITDESCRIPTION
KhanLight ranged cavalry with passive health regeneration
MangudaiHorse archer firing while moving, hit-and-run specialist
Traction TrebuchetSiege engine for building destruction
KeshikHeavy cavalry regaining hit points by attacking
Khan's HunterLight cavalry archer buffing ranged unit range
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Deer Stones
Provides Yam Network bonus, granting +15% speed to all units within a 12.5 tile radius.
The Silver Tree
Acts as a Market. Builds Traders 40% faster and at a 40% reduced gold cost.

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