AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
Tughlaq DynastyTughlaq Dynasty
Tughlaq accelerates technology into elephant cavalry with Healer support and mobile Worker Elephants, employing Tughlaqabad Governors and Forts to customize bonuses for flexible military aggression, economic scaling, or defensive plays.
Matchup advice4 TIPS

I don't even know if you necessarily want shinobi anymore. I feel like Kura maybe offers up better here, especially if you feel like Tughlaq is going to be aggressive, which you're expecting.

Shinobi actually do great damage against the heal elephants.

The heal elephant strat was meant to be not as oppressive anymore, but it can still dominate. The common advice to just build horsemen until you can win didn't work; building horsemen non-stop still couldn't win. Because when you don't do bonus damage and there is healing alongside it, it feels terrible to play with horsemen in that situation.

It's also against Tughlaq specifically, right? Like the fishing boats attack you back. So unless you want to then make an outpost, it's very ineffective. That's a really big part of why people rate Tughlaq so highly on this map: while other civs are vulnerable when they do this play to a dark age rush, you aren't because your fishing boats will shoot any aggressors in the face.

Unique Units
UNITDESCRIPTION
Raiding ElephantLight elephant cavalry with trample area damage
Healer ElephantReligious cavalry healing friendly units melee
War ElephantHeavy melee cavalry with high health and damage
Ballista ElephantSiege elephant cavalry replacing springald
Worker ElephantMobile universal resource drop-off unit
Amir WarriorElite mounted warrior unit
Landmarks
Dome of the Faith
Acts as a Mosque with early access to Healer Elephants. Produces Imams and Healer Elephants at a 65 Gold discount.
Tower of Victory
Elephants produced from buildings within its influence gain +20% attack speed.

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