AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
JapaneseJapanese
Japanese establish early pressure through Samurai with deflective armor and bonus melee damage, then scale into late game via Daimyo-upgraded farms and elite Bannermen leaders that amplify nearby infantry damage, maintaining momentum through flexible religious traditions and escalating farm production.
Matchup advice3 TIPS

Onna-Musha are the worst unit Jean d'Arc can encounter; they eviscerate her.

Jeanne d'Arc at level three, using her ability, does so well at sniping down low-health Mounted Samurai.

You have to go ranged form against Shinobi. If you go melee form you just die because the Shinobi hit for 23 damage. You have 2 armor, you take 21 per strike, so you die in 11 shots. Shinobi have really quick attack speed and movement speed to match you. The teleport is the biggest deal: a high level Japanese player will Shinobi behind you and then you walk around them, getting multiple hits in. Ranged form allows you to kite and snipe the Shinobi. Shinobi can also beat Knights by microing back injured ones and stacking.

Unique Units
UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts
Landmarks
Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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