AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ChineseChinese
Chinese climb from early fragility through dynasty progression into formidable late-game armies of gunpowder and siege units, sustained by a tax economy and rapid construction that allow them to peak in Ming Dynasty with durable, versatile unit compositions.
Matchup advice9 TIPS

Imperial Palace's biggest value is right at the start of the age. You scout what your opponent is doing. You're like, 'Okay, that's his comp.' You just saw the Hospitaller.

When China goes for the Imperial Official opening, they lack immediate gold for a Zhuge Nu if gold is harassed.

An Imperial Official costs roughly 100 resources to replace, so killing them slows down tax gathering.

China has a weak timing during the farm transition where their economy slows for a few minutes until the farms kick in.

Placing a Barbican of the Sun in the middle can deny two ponds simultaneously against Knights Templar, shutting down a large water investment with relative ease.

Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades
Landmarks
Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.

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