AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
JapaneseJapanese
Japanese establish early pressure through Samurai with deflective armor and bonus melee damage, then scale into late game via Daimyo-upgraded farms and elite Bannermen leaders that amplify nearby infantry damage, maintaining momentum through flexible religious traditions and escalating farm production.
Matchup advice4 TIPS

But up against Japan in particular, I mean the Chevalier they're very cheap, not strong, but cheap, so you can mass them up quickly. But if the Yumi number starts climbing, with that low ranged armor and their speed, they're going to kite the Chevalier so easily. It can become a problem.

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The problem with Angevin spears is while they don't die to Yumi, they can't kill Yumi either.

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When up against Mounted Samurai, as Knights Templar you should be scared to invest in pilgrims because they can be shut down quickly.

Chevalier versus Samurai: Chevalier will win, but not as much as you'd think, because the Samurai's deflective armor offsets the Chevalier's best hit, the initial lance charge.

Unique Units
UNITDESCRIPTION
SamuraiDark Age melee unit with block ability
Mounted SamuraiMelee cavalry with deflective armor
Yumi AshigaruArcher replacement with ranged attack
Onna-BugeishaFast light infantry with extended reach
Onna-MushaHorse archer vs heavily armored units
ShinobiLight unit disguising as villagers
OzutsuHeavy cannon with area-of-effect damage
Katana BannermanGrants melee infantry attack bonus
Yumi BannermanGrants ranged infantry attack bonus
Uma BannermanGrants mounted units attack bonus
Shinto PriestPlaces sacred objects for building bonuses
Buddhist MonkWeakens enemy damage, strengthens position
AtakebuneNaval warship armed with rockets
Treasure CaravanCaravan delivering resources from trade posts
Landmarks
Koka Township
Allows training of Shinobi.
Kura Storehouse
Serves as a drop-off location for all resources. Periodically generates free Farms in the surrounding area.

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