AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ChineseChinese
Chinese climb from early fragility through dynasty progression into formidable late-game armies of gunpowder and siege units, sustained by a tax economy and rapid construction that allow them to peak in Ming Dynasty with durable, versatile unit compositions.
Matchup advice5 TIPS

Bogmafr are good enough to contest Chinese archers.

Season 12·KillerPigeon·🔴EWC Eliminations! - Age of E…

Macedonians are weaker on economy though because you've got the supervision to give extra on drop off.

Season 12·KillerPigeon·🔴EWC Eliminations! - Age of E…

The Varangian stronghold rush is more effective against China because they don't like building an Imperial official. Cutting off their gold early makes them suffer for days.

Atgeirmaðr have more health and scaling attack speed when they're grouped together. They're a potent play if China tries to go fast tech because you'll need them against Lancers.

Bogmaðr can be very fast and get additional range, making them a good counter to Zhuge Nu.

Unique Units
UNITDESCRIPTION
Imperial OfficialCollects taxes from buildings, supervises structure efficiency
Zhuge NuRanged infantry with rapid burst attack
Palace GuardHeavy melee infantry with high mobility
Nest of BeesSiege unit firing rocket barrage with area-of-effect
Fire LancerLight cavalry effective vs siege and buildings
GrenadierRanged gunpowder unit throwing grenades
Landmarks
Imperial Academy
Buildings within 14x14 influence produce +100% Tax Gold. Can train Imperial Officials at 30% discount.
Barbican of the Sun
Acts as an improved Outpost with extra hit points and long range Handcannon Emplacement.

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