AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice6 TIPS

The lords are pretty chunky and we haven't really found an answer to them until you get to a specific mass. But the problem is you have your natural counter: you go archers against lords, but then Lancaster switches into Hobelars and the Hobelars just destroy the archers. So it feels like a heavy back and forth and Lancaster always seems to come out ahead. Macedonians, though, do have a bit more of an answer to that composition. With the early Varangians they already have something beefier to handle what comes through. And most importantly, if they can get to the Riddari champion stage in feudal, it becomes a lot easier.

If HoL can deal a lot of damage and ideally kill the Macedonian in the feudal age, then he's golden. Maybe with a castle timing if necessary, but if this goes to castle on even grounds, the Macedonian Riddari and the upgrades are going to be too much. Lancaster no longer has that punch that carries through the game; it falls off very quickly. If they aren't able to get a significant lead in feudal, they fizzle out unceremoniously.

With the Imperial Hippodrome, you have free units and mobility, which helps counter House of Lancaster's pressure by negating their reinforcement advantage.

You can bypass the White Tower's defenses by simply moving around it if there are no walls to funnel your units.

Hobelars are weak against enemy cavalry and should be used primarily to raid villagers and archers.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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