AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
ByzantineByzantine
Byzantines accelerate production through sprawling Aqueduct networks to fuel mid-game cavalry peaks via the Hippodrome's movement and regeneration bonuses, adapt their roster through mercenary recruitment, and establish late-game dominance with Greek Fire's lingering area damage that prevents enemy recovery.
Matchup advice16 TIPS

In this matchup typically there's just not a whole lot of aggression for the first 6 minutes going on, so you definitely have enough time as the Malians to go for that second pit mine.

He's also going to need an absolute ton of archers if he wants to take any favorable engagements against the Limitanei, as that shield wall means they're barely going to be flinching when archers fire at them.

The shield wall ability massively reduces the attack speed of the Limitanei, so they barely do any damage to Sofa, and the Sofa can shred through the frontline.

With poison arrows, Cataphracts struggle to stay alive – the poison damage ticks them down quickly. Without Cataphracts, fights are much better for the Malian.

The sofa's also just slightly faster than the cataphract, so you always need to be chasing continuously. And eventually the sofas will still be able to get away from you or maybe snag a couple of additional villager kills.

Unique Units
UNITDESCRIPTION
LimitaneiSpearman with shield wall reducing ranged damage
Varangian GuardHeavy melee infantry with berserking burst damage
CataphractHeavy cavalry with devastating trample charge
CheirosiphonSiege battering ram with Greek Fire attack
DromonNaval ship with Greek Fire projectiles
Huihui PaoLong-range siege engine effective vs buildings
Landmarks
Grand Winery
Acts as Mill and Monastery. Provides +60% Olive Oil production boost to farming Villagers.
Imperial Hippodrome
Acts as Stable. Produces Supply Points every 30 seconds for the Triumph ability.

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