AGE OF EMPIRES IV
CIVILISATION MATCHUPS
YOUR CIV
OPPONENT
House of LancasterHouse of Lancaster
House of Lancaster generates passive income through Manors while establishing keeps that spawn free heavy infantry with cumulative damage bonuses, scaling into a late-game army of heavily armored cavalry and elite soldiers whose durability and unit production chains compound with each keep, creating overwhelming staying power through accumulated armor and sustained presence.
Matchup advice13 TIPS

Javelins, high base damage, can deal with the Yeoman pretty easily, and even getting a few Musofadi in there works against those kings pretty quickly.

The lords just die hard to sofa play.

The more long-term army composition is just sofa and archers, and that works with most things Lancaster can do.

You can't go for an immediate second pit mine against House of Lancaster.

Sofa plus archer is probably your best feudal answer to what the House of Lancaster has to offer.

Unique Units
UNITDESCRIPTION
YeomanArcher with increased speed, range, and synchronized shot
HobelarCheap cavalry with high ranged armor
Earl's GuardMan-at-Arms periodically throwing daggers
DemilancerHeavy cavalry durable but with lower damage
Lord of LancasterLeader increasing nearby unit max health
Landmarks
Abbey of Kings
Heals out-of-combat friendly units within 7.5 tile radius. Can ordain up to 4 Lords of Lancaster.
Lancaster Castle
Defensive landmark with one-time muster of units in each age. Grants all Manors +500 HP.

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